Development of Electronic Learning Media Book Voice Text Based

(1) * Oktana Wahyu Perdana Mail (Universitas PGRI Yogyakarta, Indonesia)
(2) Supri Hartanto Mail (Universitas PGRI Yogyakarta, Indonesia)
(3) Septian Aji Permana Mail (Universitas PGRI Yogyakarta, Indonesia)
(4) Firli Afriyeni Mail (Universitas PGRI Yogyakarta)
(5) T Heru Nurgiansah Mail (Universitas PGRI Yogyakarta, Indonesia)
*corresponding author

Abstract


This study aims to develop Pancasila learning media into an electronic book based on voice text so that it is expected to increase students' learning motivation. The second objective is to determine the feasibility of developing electronic book media based on voice text. The research method uses Research and Development with the stages of Analysis, Design, Development Implementation, and Evaluation (ADDIE). The effectiveness of the media is obtained from the evaluation results of Based on expert validation, electronic book media based on voice text gets an average percentage score of 89% with a very feasible category and the average validation of electronic book material based on voice text gets a score of 92% with a very appropriate category and in terms of user practicality gets a score of 88% with a very appropriate category.


   

DOI

https://doi.org/10.57235/aurelia.v4i1.3917
      

Article metrics

10.57235/aurelia.v4i1.3917 Abstract views : 100 | PDF views : 47

   

Cite

   

Full Text

Download

References


Amar Ahmad. 2012. Perkembangan Teknologi Komunikasi dan Informasi: Akar Revolusi dan Berbagai Standarnya. Jurnal Dakwah Tabligh. 13 (1), 137-149.

Aminudin, N., Fauzi., Huda, M., Hehsan, A., Ripin, M, N., Haron, Z., Junaidi, J., Irviani, R., Muslihudin, M., Hidayat S., Maseleno, A., Gumanti,M., & Fauzi, A,N. 2018. Application program learning based on android for students experiences. Jurnal International Journal of Engineering & Technology. 1(2), 40-51.

Dede, dkk. 2019. Perancangan Aplikasi Text to Speech dalam Bahasa Indonesia Menggunakan Firebase Machine Learning Kit Berbasis Android. Jurnal Teknologi dan Ilmu Komputer. 9 (6), 1281-1288.

Komalasari, K. 2016. Pembelajaran Kontekstual: Konsep dan Aplikasi. Bandung: Refika Aditama.

Rahmi,Aida & Harmi Hendra. 2013. Pengembangan Bahan Ajar MI. Curup: Lp2 STAIN Curup.

Sigit Ardiansyah dan Andriani. 2023. Implementasi Text to Speech Menggunakan Responsive Voice pada Aplikasi Novel Berbasis Web. Jurnal Teknologi Pelita Bangsa. 14 (2), 77-84.

Sugiarto. 2011. Landasan Pengembangan Bahan Ajar. Semarang: Politeknik Kesehatan Kemenkes Semarang.

Sugiono. 2019. Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung: Alfabeta.

Trimurtini., Liftiah., & Ahmadi Farid. (2019). The Development of Android-Based Mobile Learning Media (MLM) for Elementary School Students of Kendal Indonesia. Jurnal UNNES International Conference on Research Innovation and Commercialization. 4(3 ), 121-130.

Unik Hanifah Salsabila dan Niar Agustian. 2021. Peran Teknologi Pendidikan dalam Pembelajaran. Jurnal Keislaman dan Ilmu Pendidikan. 3 (1), 123-133.


Refbacks



Copyright (c) 2024 Oktana Wahyu Perdana, Supri Hartanto, Septian Aji Permana, Firli Afriyeni

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.