
(2) Taslia Taslia

(3) Sunarto Amus

*corresponding author
AbstractThe Pancasila education learning process is currently still carried out using traditional methods. This results in students feeling bored during the teaching and learning process. The aim of this research is to describe the application of crossword puzzle media and determine students' learning activities using crossword puzzle media. This research adopted a Classroom Action Research (PTK) design. This class action was carried out using two cycles. The results of the research show that first cycle students are still less responsive and active in the learning process. The average activity level of class VII students is 50.99%, which is included in the medium criteria. The second cycle experienced several changes. The research results showed an increase in the second cycle. The average activity level of class VII students is 75.7%. This percentage can be categorized as high criteria. KeywordsLearning, Crossword Puzzle, Learning Activities
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DOIhttps://doi.org/10.57235/aurelia.v4i1.3523 |
Article metrics10.57235/aurelia.v4i1.3523 Abstract views : 69 | PDF views : 80 |
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